Was the game too fast or too slow or too easy? Had it been balanced with too little care, or maybe too much - every system so well oiled and working so frictionlessly that you might as well not be playing it at all? Perhaps. The obvious culprit was the stingy and flavourless loot, but to be honest that didn't really occur to me at the time. I still liked and respected it, I just didn't want to be with it any more. because I never got there.Īfter four years of anticipation, I fell out of love with Diablo 3 in four weeks. I wasn't troubled by the slow loot progression at the endgame. The always-online requirement didn't bother me. I thoroughly enjoyed the game on release and reviewed it very well, despite its troubled launch. I was convinced this would be a long-term affair. I'd been following its development for years and already knew how fun it was to play. As a recovering World of Warcraft player, I thought its accelerated, flamboyant grind would be just the lightweight substitute I was looking for. Diablo 3 was supposed to be my game of 2012, but it wasn't.
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